![]() ![]() In the very first room there's a hole in a floor with armor and grenades in there.If the player starts the level via a console command, they will start with these items: There are three health stations on the level, one with 82 health and the other two with 32 health in reserve (all of them have 100 health in BFG Edition). The only change in the amount of items in BFG Edition is the addition of a single adrenaline powerup to the level. The item count on Nightmare is the same as on Veteran, except the med kits are absent. Two Hell knights have lower health than standard, 500 and 600 instead of the normal 900. Here only the number of distinct spawn points is shown.Ģ. ![]() ![]() Some imps, wraiths, cacodemons and Hell knights are spawned by arch-viles, thus their amount may vary. The enemy count on Nightmare is the same as on Veteran.ġ. Locate the Security Card to gain access to the dig site. Objectives Access lower levels Activate the Service Lift to reach the lower levels of the Caverns. He then fights his way to Sub Station 3 Transfer, which will take him to Caverns Area 2. He activates an elevator, kills the Hell knight that emerges from it, and rides the elevator down to Materials Handling. He then goes to the Personnel Transfer Station and kills the horde of demons that try to ambush him there. A lava filled chasm separates this area from his next destination, so he must activate a crane and walk across it to the other side. Using Katayama's access card, the marine enters the conference room (where he finds Bob Cody's PDA), and from there, he fights his way to Base 2 Materials Transfer Lift. The marine then heads back up the shaft and returns to Environmental Monitoring (battling a swarm of cacodemons waiting for him outside). Katayama, gives him the access card he needs. He manages to safely make his way to the bottom of the shaft where he discovers a lone survivor hiding behind some pipes. There are no enemies here, but the marine has to instead navigate his way down a hazardous maintenance shaft which consists of four platforms that continuously extend and retract themselves. To find the card, he must take a detour to the Thermal Regulation Pump. Upon reaching Sub Chamber 2, the marine fights his way to Environmental Monitoring, where he finds he needs a keycard to go further. Throughout all this, the caverns are constantly plagued with tremors and quakes. After unlocking the Heavy Lift controls, he rides the massive lift down to Sub Chamber 2. From there, he heads to the Heavy Lift Transfer while battling hordes of demons, including trites, imps, wraiths, commandos, cacodemons, an arch-vile, and a Hell knight. He arrives at the Base 1 Materials Transfer point. Starting off from where Site 3 ended, the elevator takes the marine into Caverns Area 1 - the location of the very first human base established on Mars. ![]()
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